Plate Tectonics

Plate Tectonics

by Garrett Andrew

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ISBN 9781836598084
Publisher Chapman Press
Copyright Year 2025
Price £175.00

About This Book

Computer Graphics is the field of computer science that focuses on generating, manipulating, and displaying visual content through computers. It plays a central role in various industries such as entertainment, gaming, design, and scientific research. The primary goal of computer graphics is to create realistic, high-quality images and animations that can represent objects and scenes in a way that is visually compelling and accurate. At the core of computer graphics is the concept of pixel-based images or raster graphics, which are composed of individual pixels, each having a specific color value. This is contrasted with vector graphics, where images are described by mathematical formulas defining lines, shapes, and curves. Graphics software uses both techniques, depending on the task at hand. Rendering is the process of converting 3D models into 2D images, often involving lighting, texture, and perspective calculations. 3D graphics involve the creation of three-dimensional models that can be manipulated and animated. These models are created using specialized software and are widely used in industries like film production and video game development. Computer-aided design (CAD) systems are also part of computer graphics and are used for architectural, engineering, and product design, allowing professionals to visualize and simulate their creations before physical implementation. Computer graphics also includes computer vision, which is about analyzing visual data, such as images and videos, for use in applications like object recognition, augmented reality, and robotics. "Computer Graphics" provides a comprehensive exploration of the principles, techniques, and applications used to create visual content through computational methods. Contents: 1. Introduction, 2. Graph Theory and its Applications in Computing, 3. Types and Classifications of Multimedia, 4. Coordinate Systems in Computer Graphics, 5. The Science and Innovation of Computer Animation, 6. Scan Conversion Techniques in Computer Graphics, 7. Hypermedia Systems and Development Tools in Graphics, 8. 3D Projection and Transformation Techniques in Computer Graphics.